Newtonic, Ukraine, FPS “Instinct” (May, 2005 – November 2005)
Work done:
- level props modeling/texturing
- weapons
Lamplighter Studios, USA, various work (September, 2005 – January 2006)
Work done:
- photorealistic and fantasy character modeling/mapping/texturing
- character skinning/animation
- concept art creation
- flash animation, 2d design
TheProjectZoo, UK, various work (February 2006 – May 2007):
Work done:
- About 50 mid-poly civil vehicles
- 3d modeling/texturing of buildings, characters, vehicles, animals, carriages, skinning and animation of characters for Rail Simulator developed by Kuju
- 3d modeling/texturing/animation of highpoly aircrafts for commercial sale to use in Microsoft Flight Simulator (40-50000 polys per exterior, 40-50000 polys per interior)
- 3d modeling of cars and car kits for Juiced 2: Hot Import Nights
- number of test tasks for their potential clients
Data Design Interactive, UK (March 2006 – December 2006, February 2008)
Work done:
- Cartoon characters modeling/mapping/texturing
- Cartoon levels modeling/texturing
Eugene Systems, France, unannounced nextgen title (April 2007 – since now)
Work done:
- over 150 vehicle models
- considerable amount of architectural modeling work
- level props
- damaged versions of in-game assets
- LODs for the buildings
- skinning/animation of characters.
Isotx, USA, “The Iron Grip: Oppression” Half-Life2 mod (June 2007 – November 2007)
Work done:
- About 30 kinds of weapons
- About 20 different vehicles
- 2 levels texture packs
ZootFly, Slovenia, unannounced nextgen title (September 2007 – since now)
Work done:
- Level props modeling/mapping/texturing/export to the engine and testing
- Architectural modeling/mapping/texturing
- Texturing of vehicles
- Character heads texturing
- LODing of characters
- Skinning of characters
Along with working for these long-term clients we’ve completed numerous packs of work for occasional clients who needed some single packages of work to be completed.